Into the Longbox: He-Man / ThunderCats
As with many of my generation, two
cartoons virtually defined the high-adventure genre of techno-fantasy
during my formative years. Both ThunderCats and He-Man and
the Masters of the Universe featured pseudo-technological heroes
engaged in a never-ending battle against the quasi-mystical forces of
evil. Both cartoons made my parents very nervous with their parade of
occultish imagery and the regular invocation of otherworldly forces.
They were very concerned that these shows would cause me to join a
cult; I was very concerned that they wouldn't allow me to watch them
anymore. Somehow we all made it through the 80s alive and cult-free.
I originally hesitated when I saw the
first issue of He-Man/ThunderCats on the comic shop shelves.
DC Comics had already burned me on Scooby Apocalypse and the
language in Wacky Raceland was starting to grate on my nerves.
I wasn't ready to accept another “re-imagining” of fondly
remembered characters that simply cast them as dysfunctional
narcissists whose cursing abused my ears. I flipped through the first
couple of pages with trepidation and quickly added the title to my
pull-and-hold file.
Within the pages of that first issue,
the character models I remembered from years past burst from the page
in Freddie Williams dirty, gritty pencils and Jeremy Colwell's
layered colors. I knew these characters. The lines of dialog could
have been drawn directly from the cartoons. The action of the first
issue ramped up to a showdown between He-Man and Mumm-Ra that
followed the same formula as the cartoons; bad guys attack, everybody
fights, the bad guys enact a crazy scheme, the good guys counter with
another crazy scheme, everybody fights until the good guys win. Then
you reset and do it all again in the next episode. Only this time,
midway through issue #1 Mumm-Ra took He-Man's Sword of Power and
gutted him like a fish.
He-Man / Thundercats (2016) #1 |
I had to read it twice to be sure. In
the span of a few panels, a book I had expected to be a
nostalgia-filled romp from 30 years ago took a turn that would never
have happened on Saturday morning television. Unlike the travesty of
Scooby Apocalypse or the vulgarity of Wacky Raceland I
found this bit of unexpected violence strangely satisfying. Even kids
know that swords are for killing people, or slaying monsters if you
prefer. None of the characters in these shows every got hurt for
real, not in any way that wasn't completely recovered by the start of
the next episode. The show titles proclaimed that the fate of the
universe was on the line every weekday at 3:30, but even as a kid it
felt much more like a game than a battle of good versus evil.
He-Man / ThunderCats (2016) #2 |
And isn't that what we really want from
an adventure that pits the defenders of justice against the villainy
of unrepentant evil? We want to see the bad guys do things that are
selfish and despicable with consequences that play out in the lives
of people affected by their actions. We want to see heroes pay a real
and visceral cost in the cause of standing in the gap between the
oppressor and the helpless. There is a place for heroes that triumph
through cleverness and overcome adversity through skill, but it's the
element of sacrifice that sets apart those heroes who bear the whips
and scorns of the oppressor's wrong and by enduring end them,
suffering the injury of evil intent and scorning the dread of that
death whose undiscovered country will timely bear us all away.
Hamlet's tragedy is that he must oppose the ills of outrageous
fortune in order to make his Quietus; the triumph of Christ is that
He endured the full consequence of evil in the place of others and it
was insufficient to remove His own righteousness. To intercept evil
and prevent its impact only satisfies our sense of balance and fair
play; to recompense the consequence of the last full measure of
evil's capability satisfies justice.
He-Man / ThunderCats (2016) #3 |
So if the cartoons of yesteryear failed
to take themselves seriously enough, it certainly appeared as if the
comic book crossover of today was taking itself seriously indeed.
From now on, the bad guys play for keeps. Over the next six issues,
everything I ever wanted to see them do in the old cartoon played
itself out in front of me. Authors Rob David and Lloyd Goldfine
stripped away every trope forced on the cartoons by the grassroots
organization Action for Children's Television. David and Goldfine
eschewed the use of vulgarity, narcissism, and depravity in favor of
methodical story construction and characters who understood the
consequences of their actions and behaved with maturity. Williams'
art depicted ugly, brutal violence with visceral impact that needed
no gratuitous gore. Throughout the book the old 80s character models
and outlandish schemes reminded me that this particular battle of
good versus evil filtered mature, epic fantasy through a lens of
childhood nostalgia.
I'm not typically much for nostalgia.
The popular show Stranger Things did very little for me
that way. I do like seeing those old artifacts and elements, but in
their original context. I generally prefer modern renditions that
reflect the original inspiration and intent, but that are reflective
of modern sensibilities. It's no surprise then that I prefer the
character models from What's New, Scooby-Doo? over the 60s
designs, the 2002 Masters of the Universe, and the 2011
ThunderCats. Right from the start, this crossover seemed to me
like a step backwards. Getting me to buy every issue was going to
take more than rose-colored memories of broadcast television.
He-Man / ThunderCats (2016) #4 |
The art was already doing much to set
this telling apart from the source material. The character models
still matched the original Mattel toys but Williams' pencils
exaggerated the field of depth and range of motion with heavy
emphasis on the line work and regular explosions of krackle dots
sized to resemble blowing grit or blood spatter. Colwell's colors
rendered the pastel candy palette of the cartoon in digital
watercolor, layering shades to additional depth and motion to the
line art and muting the vibrancy of the characters. The resulting
panels provided the book with the kind of visual complexity the
cartoon lacked without dumping the old models. The pencils and inks
may have been dirty, but the action was clean and dynamic with a
clear progressive flow and good communication.
It would have been easy for David and
Goldfine to simply serve up page after page of fan service, scheming
nastiness from Skeletor and Mumm-Ra, goofy banter with Snarf and
Orko, or Lion-O vs He-Man to the death. They gave me every bit of
that. I didn't feel like any of the main characters were mistreated
and with only six issues I was perfectly satisfied that only Adam and
Lion-O received proper character arcs. The story itself is little
more than a vehicle for the fan service crossover situations, and
even the primary character arcs are extremely simplistic. It really
is very much the same as the old television shows. David and Goldfine
could have left it at that without doing any harm to the franchise,
instead they added a narrator to the action, a voice describing the
action as it progressed and reflecting on the events.
He-Man / ThunderCats (2016) #5 |
Every issue received its own narrator
with the owner of the voice revealed only at the end. Issue #1
pondered the pompous foolishness of those who toyed with power. The
voice reviled Mumm-Ra for trading with the Ancient Spirits of Evil
and called the Masters of Eternia fools for allowing evil to act when
it could be prevented. The voice reflected on the absolute necessity
for proactive heroes, lest evil beings remake the world in their own
image as he, Skeletor, planned. Further issues saw characters despair
over the struggle against evil, resolve to stand in the gap, and
determine that evil was the only constant in the universe. It added
weight and meaning to the spectacle of the crossover, reminding us
that it is not life but the play that is a shadow that struts and
frets its hour upon the stage, a tale full of sound and fury that
signifies something.
David and Goldfine never really discuss
what that something is that gives life its significance but
they do assure us of two things: that evil can never be destroyed,
and that heroes will always engage in the battle never-ending.
He-Man/ThunderCats is a book worth reading if you've got fond
memories of the characters or just want a taste of the best of 80s
gonzo techno-fantasy. It's worth considering the implications of the
setting and the musings of the narrators. I enjoyed it quite a bit
and even though there's a bit of needless cussin' from some of the
characters I'm very glad to have added this story to my library. I
give He-Man/ThunderCats a Quality score “Extremely
Gratifying” and a Relevance score of “Suitable for Discussion”.
He-Man / ThunderCats (2016) #6 |
Winston Crutchfield has loved comics
ever since he discovered his older brother's stash of Spider-Man
and What If? books forgotten in a dresser drawer. He blames
his mother for teaching him to read and his grandmother for fooling
nobody by “accidentally” picking up new comics at the drugstore
with her crossword puzzles. He is the publisher and small business
service provider at Critical Press Media, and may be found in the
Christian Geek Central forums as “MindSpike”.
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