Pen & Paper RPG Scan - April 2016

Demon Hunters - A Comedy of Terrors

Demon Hunters: A Comedy of Terrors is a roleplaying game that blends comedy and action-horror in a modern day world where agents of a mysterious Brotherhood confront supernatural threats from folklore and myth with their own extraordinary talents. The game uses standard polyhedral dice and a variation of the popular Fate Accelerated and Fate Core game rules. Players can get set up quickly and GMs can make use of story-generating charts and tables to create scenarios both scary and side-splittingly funny. Demon Hunters: A Comedy of Terrors is written and designed by multiple award winning game designers Cam Banks and Amanda Valentine, with original material by independent film creators Don Early and Jimmy McMichael, and writing by Nathan Rockwood. Published by Dead Gentlemen Productions, creators of The Gamers and The Gamers: Dorkness Rising. The book contains dozens and dozens of scenario-generating tables, lists, and suggestions. Creating new adventures for the Demon Hunters to tackle is fun, easy, and as simple as rolling a few dice. Options included make one-shots a piece of cake, while allowing for long-term episodic campaign play. The Dead Gentlemen bring their filmmaking experience to the game table. Treat each game like a scene or act in a movie or a TV show.

Deluxe Agent of Death

Something is stealing the magic of Trollworld and Lerotra'hh Empress of Khazan has chosen you to track down the cause and save the realms. But are you up to the challenge? Agent of Death can be played as one long novel-length adventure, or it can be played as three separate short-story adventures. And for the first time, one segment of this solo has been specifically designed and written for mega-characters. If you think you have a mega-character test them out. If you do not have a mega-character, fret not, for you will after you negotiate the dangers that only Ken St. Andre, master solo writer, can create.

No Thank You, Evil!

No Thank You, Evil! is a tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, you create a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma, and the players set off on an adventure of the imagination. Along the way you use your character’s special skills, companions, and equipment to overcome obstacles. Maybe you’ll rescue a friend from Dragonsnot Falls, save the world’s biggest adventure park from an ancient curse, or fix Whizbang’s broken time machine before it’s too late! Whatever you choose, you’re sure to solve mysteries, gain friends, confront bad guys, and have a wild adventure! Scalable rules adapt easily to the abilities and interests of kids from five on up, so everyone can play together. How will your adventure play out? Your options are limited only by your creativity. Together, you and the other players create a story as you work together to make your way through the adventure!

Ultimate Intrigue

In the right setting, a single scathing word can prove deadlier than a poisoned dagger. Behind the scenes of heroic battles and magical realms lies a seething underbelly of danger and deception. This world of intrigue holds endless possibilities for adventure, as heroes duel with words instead of steel, plot daring heists, and engage in battles of wills against relentless nemeses. A high-stakes game of shadows and secrets is yours to master—if you have the wits! Whether the heroes are taming the blood-soaked back alleys of their favorite metropolis or jockeying for the queen's favor alongside highborn nobles, Pathfinder RPG Ultimate Intrigue is an invaluable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Ultimate Intrigue includes:
  • The vigilante, a new character class that lives two lives—that of an unassuming member of the community, and a cloaked crusader with his own agenda!
  • New archetypes for alchemists, bards, druids, hunters, inquisitors, investigators, mesmerists, rangers, rogues, slayers, spiritualists, and more!
  • New feats and magic items for characters of all sorts, granting mastery of street-smart combat, impenetrable disguises, and misdirection.
  • Dozens of spells to manipulate tense social settings, whether to reveal adversaries' secrets or hide the truth.
  • A complete system of influence, providing new goals and rewards to challenge players and link their fortunes to nonplayer characters and organizations.
  • Systems and advice to help Game Masters introduce a variety of new encounters into their games­—daring heists, extended pursuits, and tense searches for buried secrets.
  • Rules for social combat and verbal duels, allowing characters to use words as weapons to sway hearts and humiliate foes.

Belly of the Beast

You are a scavenger. Driven by the primal instinct to survive, you venture into the depths of the Evergut in search of some remnant of the past that will postpone your inevitable digestion.

The land was resplendent once; sprawling forests, massive ranges, glittering coastlines. Hundreds of clans, nations, and empires carved their homes from mountain and glen - living and killing and loving beneath the sun-kissed boughs.

But that was a lifetime ago. For generations the survivors have known nothing but sorrow. The Hungry God consumed all, leaving the world as little more than a skinned carcass moaning to be put out of its misery. Millions were swallowed during the Great Devourer's gluttonous feast; and yet, humanity pressed on.

Belly of the Beast is a tabletop roleplaying game focusing on scavengers: brazen survivors that plumb the depths of a world-eating monster's guts, scouring the remains of the mighty Empires that were eaten by the Beast.

Gunmetal Dice

We are launching our entire line of what we call Gunmetal Dice.  These 16mm polyhedral dice are made of solid zinc alloy and of black nickel plating which feature beautifully laid numbers in various colors. The plating is laid by hand for a firm hold.

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