Resident Evil: Degeneration (Or, the problem with CG movies.)
Last night I watched "Resident Evil: Degeneration". I played the first one and a half games using cheat codes because I suck at these kinds of games, but love the atmosphere. So I'm not a hard core Resident Evil/Bio Hazard fan. But I do love a good zombie flick and sci-fi action rocks, so I knew I'd have to check this one out. It had a few good things going for it, but not enough to make it a purchase. Some great visual designs and creature stuff provided nifty eye candy and a few of the action sequences scratched the itch for me. Where the movie falls short is, like so many of its kind, in the motion capture. Now, I have to say very quickly and with great stress, this is not the fault of the mo-cap actors. I emphasize that because after watching the credits I discovered that the mo-cap actor for Claire Redfield was played by one of my and my wife's friends. I felt her performance was solid and one of the strong points of the film. Even before discoverin