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Max Payne (Movie Review)

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This movie provides only a mediocre diversion to your afternoon or evening. Once again, a filmmaker fails to capture, in a movie adaptation, the elements that make the video game what it is. I've played and enjoyed the first and second Max Payne video games for PS2. What fan could forget the hallmarks of a Max Payne game? That dark, film-noir voice-over that takes you through the plot, a grizzled hero popping painkillers to avoid succumbing to his multiple wounds, and gunfights with bullet-time. Lots of bullet-time. This film failed to deliver on all three counts. The only narration we get from Payne is at the beginning and end of the film. Everything in between departs from this style of storytelling. Throughout the film, when Wahlberg speaks, you are reminded of how much he sounds like Mark Wahlberg and how little he brings to mind Max Payne. Don't get me wrong, Wahlberg did a fine job. They just cast the wrong guy in this part. As for painkillers, we don't see